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	<title>Comments on: Dig!</title>
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	<link>http://makingfakebricks.wordpress.com/2006/05/28/dig/</link>
	<description>Real Gaming. Real Fun. Fake Bricks.</description>
	<lastBuildDate>Tue, 06 Jun 2006 15:25:25 +0000</lastBuildDate>
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		<title>By: samut</title>
		<link>http://makingfakebricks.wordpress.com/2006/05/28/dig/#comment-3</link>
		<dc:creator>samut</dc:creator>
		<pubDate>Thu, 01 Jun 2006 15:43:53 +0000</pubDate>
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		<description>In T3 beta 2 there was a griefer who stole stones from a dig and also spammed the regional chat. Amazingly enough, there was nothing in place to stop any of this, and the usual social pressure ATITD exerts on its players meant nothing to the griefer.

After about an hour a GM banned them. It was odd to see how a crucial part of gameplay - protecting from griefers - is governed in ATITD by convention as opposed to procedure.</description>
		<content:encoded><![CDATA[<p>In T3 beta 2 there was a griefer who stole stones from a dig and also spammed the regional chat. Amazingly enough, there was nothing in place to stop any of this, and the usual social pressure ATITD exerts on its players meant nothing to the griefer.</p>
<p>After about an hour a GM banned them. It was odd to see how a crucial part of gameplay &#8211; protecting from griefers &#8211; is governed in ATITD by convention as opposed to procedure.</p>
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		<title>By: Hekatef</title>
		<link>http://makingfakebricks.wordpress.com/2006/05/28/dig/#comment-2</link>
		<dc:creator>Hekatef</dc:creator>
		<pubDate>Mon, 29 May 2006 17:19:07 +0000</pubDate>
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		<description>Another aspect of ATITD digs is that as they progress, the stones that are unearthed just appear on the ground for anyone to grab. There&#039;s thus an organizational side to it as well: designating &quot;diggers&quot; versus &quot;pickers&quot;, the latter being those who collect the stones and pool them for distribution at the end.

There&#039;s nothing preventing some greedy griefer from grabbing a bunch of stones and running off, but in ATITD that almost never happens. It&#039;s partially because of the playerbase, and partially because the drawback for such actions (being known as a griefer and cheat) in a social game like ATITD way outweighs the advantage of getting a few rocks for free.</description>
		<content:encoded><![CDATA[<p>Another aspect of ATITD digs is that as they progress, the stones that are unearthed just appear on the ground for anyone to grab. There&#39;s thus an organizational side to it as well: designating &quot;diggers&quot; versus &quot;pickers&quot;, the latter being those who collect the stones and pool them for distribution at the end.</p>
<p>There&#39;s nothing preventing some greedy griefer from grabbing a bunch of stones and running off, but in ATITD that almost never happens. It&#39;s partially because of the playerbase, and partially because the drawback for such actions (being known as a griefer and cheat) in a social game like ATITD way outweighs the advantage of getting a few rocks for free.</p>
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